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If I were the DEV having to deal with level of player's nonconformity for the intent of making Co-op what they advocated. If you ask me and you see this (never ending) list of adjustments/demands. Now you guys want more "special" treatment because you dont want to play any other game mods. To elongate matches/eliminate the "battle conditions" ending matches due to player's owning
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Increased the starting pts for both fleets by +100pts. Increased BOT difficulty so that games are more challengingĭecresed BOT/AIs difficulty to "easy" after Co-op main out cry in all social media, WOWS partakes in Increased the number of ships to match Randoms Lets recap what WG have done (over the 3 plus years so far). Its never enough for the "CO-OP" only players. No matter what WG alters Co-op parameters. Stop dominating Co-op in a way, the battle conditions would not be triggered so fast because of player's owning the game mode. The irony of Co-op being so easy, players complain about lack of rewards for being so easy to dominate Ais. And the current co-op bots are substantially less capable of killing human ships, so they rarely get any point income unless they start with a cap or the human team has at least one bot on it (which will either end up dying or trading with a bot). It's just more likely in co-op (and happens much earlier in the game than in randoms normally) because bots in co-op die much quicker than most human teams in randoms. But since they use the same conditions, both have the potential to end in a "mercy rule" win. If pvp and pve used different sets of victory conditions, there's no need to grant the enemy team "mercy" since bots don't care. One team reaching 0 points is called a "mercy rule" on the forums, since it's granting the enemy team "mercy" in what's typically a steam roll or likely unrecoverable game. Game ending before either team meets a win or loss condition. thats winning the game via the win conditions.Īn actual "mercy rule" would be exactly what i described. That doesnt make sense for a "mercy rule" though.
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