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Final fantasy 6 version differences
Final fantasy 6 version differences






That being the case, while you can install all three discs to hard drive for a seamless experience, there really is little point over and above the convenience and noise-reduction elements. Very rarely are you asked to return to previous locations - with just one chapter in the game dedicated to the sort of free-roaming JPRG gameplay for which Final Fantasy is renowned.

final fantasy 6 version differences final fantasy 6 version differences

The core basis of the majority of the game is in negotiating very limited environments with just a few branching routes, following a yellow arrow to get to your next destination and fighting a myriad bunch of enemies as you do it. The sheer idea of porting over a massive Blu-ray game like this onto the Xbox 360 seems like lunacy, but the good news from a conversion perspective is that the game itself is extremely linear. Secondly, the team had to find a way to compress over 32GB of CG to fit within the confines of three Xbox 360 DVDs - squeezed already by a copy protection mechanism that limits available space to a meagre 6.8GB, less than the storage potential of both PlayStation 2 and Wii. This presented two very difficult issues for the developers tasked with porting an already mature PS3 work-in-progress over to the Xbox 360.įirstly, the Crystal Tools engine needed to be translated across to the Microsoft platform. Square Enix's latest epic - 4.5 years in the making - follows on the basic principles established by all of its PlayStation predecessors in combining an excellent 3D engine along with vast amounts of pre-rendered CG. The real kicker is that it's a lot worse than it should have been. Final Fantasy XIII on Xbox 360 isn't anywhere near as impressive as it is on PlayStation 3. Slightly censored versions, more faithful to the original Japanese dialogues, were released in the respective PS packages, though in Japan, FF4-6 were released together as "Final Fantasy Anthology.The rumours are true. Slight text censoring, name changesīasically, it's censoring. in "Final Fantasy Anthology"įinal Fantasy 3 U.S. Graphical sensoring, difficulty reduced, text censoring, dialogue changed to avoid certain connotations, Cecil's "Dark Wave" ability removed, "dragon knight" changed to "dragoon" (the last one is by far the most important! )įinal Fantasy 4 (Easytype) - Translation of Final Fantasy 2 U.S.įinal Fantasy 6 - Original Japanese release, released in U.S. and Japanese releases, should you ever care to know, these are the major ones:įinal Fantasy 4 (Hardtype) - Original Japanese release, released in Final Fantasy Chronicles (U.S.)įinal Fantasy 2 U.S.

final fantasy 6 version differences

versions, I'd find it odd that there're multiple versions unless translation patches were applied.








Final fantasy 6 version differences